PaintState

Enum PaintState 

Source
pub enum PaintState {
    PendingGpuResources {
        window: Arc<dyn Window>,
        rx: Receiver<Result<(GpuResources, Surface<'static>), GpuResourceError>>,
        font_embolden: f32,
        renderer: Renderer,
    },
    Initialized {
        renderer: Renderer,
    },
}

Variants§

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PendingGpuResources

The renderer is not yet initialized. This state is used to wait for the GPU resources to be acquired.

Fields

§window: Arc<dyn Window>
§font_embolden: f32
§renderer: Renderer

This field holds an instance of Renderer::Uninitialized until the GPU resources are acquired, which will be returned in PaintState::renderer and PaintState::renderer_mut. All calls to renderer methods will be no-ops until the renderer is initialized.

Previously, PaintState::renderer and PaintState::renderer_mut would panic if called when the renderer was uninitialized. However, this turned out to be hard to handle properly and led to panics, especially since the rest of the application code can’t control when the renderer is initialized.

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Initialized

The renderer is initialized and ready to paint.

Fields

§renderer: Renderer

Implementations§

Source§

impl PaintState

Source

pub fn new_pending( window: Arc<dyn Window>, rx: Receiver<Result<(GpuResources, Surface<'static>), GpuResourceError>>, scale: f64, size: Size, font_embolden: f32, ) -> Self

Source

pub fn new( window: Arc<dyn Window>, surface: Surface<'static>, gpu_resources: GpuResources, scale: f64, size: Size, font_embolden: f32, ) -> Self

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