Renderer

Enum Renderer 

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pub enum Renderer {
    Vger(VgerRenderer),
    TinySkia(TinySkiaRenderer<Arc<dyn Window>>),
    Uninitialized {
        scale: f64,
        size: Size,
    },
}

Variants§

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Vger(VgerRenderer)

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TinySkia(TinySkiaRenderer<Arc<dyn Window>>)

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Uninitialized

Uninitialized renderer, used to allow the renderer to be created lazily All operations on this renderer are no-ops

Fields

§scale: f64
§size: Size

Implementations§

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impl Renderer

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pub fn new( window: Arc<dyn Window>, gpu_resources: GpuResources, surface: Surface<'static>, scale: f64, size: Size, font_embolden: f32, ) -> Self

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pub fn resize(&mut self, scale: f64, size: Size)

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pub fn set_scale(&mut self, scale: f64)

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pub fn scale(&self) -> f64

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pub fn size(&self) -> Size

Trait Implementations§

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impl Renderer for Renderer

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fn begin(&mut self, capture: bool)

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fn clip(&mut self, shape: &impl Shape)

Clip to a Shape.
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fn clear_clip(&mut self)

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fn stroke<'b, 's>( &mut self, shape: &impl Shape, brush: impl Into<BrushRef<'b>>, stroke: &'s Stroke, )

Stroke a Shape.
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fn fill<'b>( &mut self, path: &impl Shape, brush: impl Into<BrushRef<'b>>, blur_radius: f64, )

Fill a Shape, using the non-zero fill rule.
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fn push_layer( &mut self, blend: impl Into<BlendMode>, alpha: f32, transform: Affine, clip: &impl Shape, )

Push a layer (This is not supported with Vger)
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fn pop_layer(&mut self)

Pop a layer (This is not supported with Vger)
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fn draw_text_with_layout<'b>( &mut self, layout: impl Iterator<Item = LayoutRun<'b>>, pos: impl Into<Point>, )

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fn draw_img(&mut self, img: Img<'_>, rect: Rect)

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fn draw_svg<'b>( &mut self, svg: Svg<'b>, rect: Rect, brush: Option<impl Into<BrushRef<'b>>>, )

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fn set_transform(&mut self, transform: Affine)

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fn set_z_index(&mut self, z_index: i32)

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fn finish(&mut self) -> Option<ImageBrush>

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fn draw_text(&mut self, layout: &TextLayout, pos: impl Into<Point>)

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fn debug_info(&self) -> String

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