BoxShadow

Struct BoxShadow 

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pub struct BoxShadow {
    pub blur_radius: PxPct,
    pub color: Color,
    pub spread: PxPct,
    pub left_offset: PxPct,
    pub right_offset: PxPct,
    pub top_offset: PxPct,
    pub bottom_offset: PxPct,
}
Expand description

Structure holding data about the shadow.

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§blur_radius: PxPct§color: Color§spread: PxPct§left_offset: PxPct§right_offset: PxPct§top_offset: PxPct§bottom_offset: PxPct

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impl BoxShadow

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pub fn new() -> Self

Create new default shadow.

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pub fn blur_radius(self, radius: impl Into<PxPct>) -> Self

Specifies shadow blur. The larger this value, the bigger the blur, so the shadow becomes bigger and lighter.

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pub fn spread(self, spread: impl Into<PxPct>) -> Self

Specifies shadow blur spread. Positive values will cause the shadow to expand and grow bigger, negative values will cause the shadow to shrink.

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pub fn color(self, color: impl Into<Color>) -> Self

Specifies color for the current shadow.

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pub fn left_offset(self, left_offset: impl Into<PxPct>) -> Self

Specifies the offset of the left edge.

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pub fn right_offset(self, right_offset: impl Into<PxPct>) -> Self

Specifies the offset of the right edge.

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pub fn top_offset(self, top_offset: impl Into<PxPct>) -> Self

Specifies the offset of the top edge.

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pub fn bottom_offset(self, bottom_offset: impl Into<PxPct>) -> Self

Specifies the offset of the bottom edge.

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pub fn v_offset(self, v_offset: impl Into<PxPct>) -> Self

Specifies the offset on vertical axis. Negative offset value places the shadow above the element.

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pub fn h_offset(self, h_offset: impl Into<PxPct>) -> Self

Specifies the offset on horizontal axis. Negative offset value places the shadow to the left of the element.

Trait Implementations§

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impl Clone for BoxShadow

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fn clone(&self) -> BoxShadow

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BoxShadow

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BoxShadow

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for BoxShadow

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fn eq(&self, other: &BoxShadow) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StylePropValue for BoxShadow

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fn debug_view(&self) -> Option<Box<dyn View>>

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fn interpolate(&self, other: &Self, value: f64) -> Option<Self>

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fn combine(&self, _other: &Self) -> CombineResult<Self>

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fn content_hash(&self) -> u64

Compute a content-based hash for this value. Read more
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impl Copy for BoxShadow

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impl StructuralPartialEq for BoxShadow

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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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